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Thursday, October 18, 2012

Sid Meier's Civilization V: Gods and Kings


Features
  • Expanded Epic Game: The core game experience has been greatly expanded with the addition of new technologies, 27 new units, 13 new buildings, and 9 new Wonders.
  • Religion: A righteous people will seek out Faith to found a Pantheon of the Gods. As your Faith becomes stronger, you can cultivate Great Prophets who build on these simple beliefs to create a religion that you can customize and enhance as desired
  • Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties (or clandestine operations).
  • Naval Combat: Your navy is now split into two different ship types, melee and ranged. This means that no coastal city should be considered safe, and can now fall to a surprise naval attack.
  • World Domination: The fight for world domination is now more dynamic than ever before. The Gods and Kings expansion features a reworked combat system and AI that puts more emphasis on a balanced army composition.


Amazon.com Product Description

Sid Meier's Civilization V: Gods and Kings is the first official expansion pack for the Turn-Based Strategy game, Sid Meier's Civilization V.* It features the introduction of religion as a major gameplay component to the game, through a faith-based mechanism. It also adds additional diplomatic abilities to those found in the base game. Additional features include, a variety of benefit types for the establishment and adoption of religion, spies that both level with mission completion and that can be a liability if captured, several new playable civilizations, improved battle abilities, and new units, buildings and wonders.


Sid Meier's Civilization V: Gods and Kings game logo
Expanded Power with Religion and Enhanced Diplomacy

The Sid Meier's Civilization V: Gods and Kings expansion pack* introduces the power of religion and improved diplomatic abilities to Civilization V. Religion, used as a major tool, was left out of the 2010 base game release, but now joins culture, technology, diplomacy, and warfare as the fifth pillar of the game's turn-based statecraft and empire building game mechanic. Use of religion begins during a civilization's infantcy, with the player interweaving select core beliefs with particular realities of their civilization. This in turn unifies people and generates faith, setting the stage for the emergence of unit's like The Great Prophet, Missionaries and The Inquisitor, along with the founding of a religion. Religions available initially correlate to actual world religions such as Buddhism, Christianity, Confucianism, Hinduism, Islam, Shinto, etc., but they are designed to be renamed and customized with player chosen tenets. Civilizations that found religions enjoy certain exclusive benefits, while a later series of benefits connected to a religion can be enjoyed by any civilization that is converted